package com.Object.Route1;

import com.Core.GameAnimation;
import com.Core.GameEngine;
import com.Object.ObjType;
import com.Object.SeaObject;

public class BigFish extends SeaObject
{	{	frameSlop	= GameAnimation.BigFishSlop;
		texPos		= GameAnimation.BigFishTexPos;
		setType(ObjType.BigFish);
		parent = ObjType.GiantFish;
		score = GameEngine.BIG_FISH_SCORE;
	}
}
